Gameplay

The Prehistoric Roleplay Wiki introduces a new kind of roleplaying game. This page tells you all about how to play it and how to master it.

Characters
To start a game you need characters. For a proper game you'll need a minimum of two: one Gamemaster and one player character.

In essence, the Gamemaster has four major roles: (from Gamemaster)
 * Author: The GM plans out (in the loosest sense) the plot of the story of which the Player Characters will become heroes (or villains, or rich, or whatever); creating (or adapting, or just choosing) the setting, populating that region with villains and other NPCs, and assigning them any necessary backgrounds, motivations, plans and resources.
 * Director: During the game, while each of the other players typically controls the actions of one of the Player Characters, the GM decides the actions of all the NPCs as they are needed. The GM may also direct a particular "NPC" that travels with the party (commonly known as a GMPC), but this may occasionally be open to abuse since the Game Master having a "pet" NPC may compromise his neutrality.
 * Referee: In most Tabletop RPGs, the rules are supplied to resolve conflicting situations (avoiding the "Bang! you're dead!"/"No, you missed!" quandary). The GM is expected to provide any necessary interpretation of those rules in fuzzier situations. The GM may also approve or provide House Rules in order to cover these corner cases or provide a different gaming experience.
 * Manager: The least officially prescribed portion of GMing, and thus the part that takes people the most by surprise. The GM is typically the one to organize the game in the first place, find players, schedule sessions, and figure out a place to play, as well as acting as a mediator and having to balance the needs and desires of all participants — sometimes having to divine the real desires of indecisive or self-deluded players.

As mentioned, you will need a player character(s) as well. There are several classes to choose from as listed on the Human article (because, presumably, you will be playing as human). Ideally, you should make a page for your character (as in "Character: Example") so you and your fellow players will be able to easily determine your abilities and stats.

Once you have your class worked out, you have eight (8) attribute points to distribute through your stats. Choose wisely, because you will be rarely able to change them.

Under construction