Adventurer

Adventurers are a playable class. They are known for traversing exotic terrains, surviving in the wild for weeks on end, and generally being a bit eccentric. Adventurers are valued for their strength and stamina.

Abilities
Adventurers start a game with +3 stealth and +2 strength.

Tracking - Adventurers can examine the ground to determine the presence and traveling direction of any animals that have been in the area.

Self-Medication - Provided they have the proper supplies such as herbs and natural lotions, Adventurers can regenerate 5 health per turn for three turns.

Tough - When performing exhausting outdoor activities (swimming, climbing, running, and others to be determined at the GM's discretion), Adventurers get a +2 bonus to their roll.