User blog:Styracosaurus Rider/Chat extracts regarding class abilities, tranquilizers, etcetera

Holbenilord over from HOTM was on that wiki's chat and I decided to pick his brain.

Styracosaurus RiderI need your assistance
 * 5:34HolbenilordSure
 * 5:34Styracosaurus RiderI need some ideas for class abilities in a roleplaying game, and I don't want to compeletly rip off HOTM
 * 5:34HolbenilordWhich classes?
 * 5:34Styracosaurus RiderWell, first I have "Mercenary"
 * 5:35Styracosaurus RiderI already have Frenzy and then one called "Lucky Shot"
 * 5:35HolbenilordMercenary could have a loot or persuasion based ability
 * 5:35Styracosaurus RiderOK
 * 5:36Styracosaurus Riderso for a persuasion ability, perhaps there could be a temporary Influence bonus?
 * 5:36HolbenilordYes
 * 5:37Holbenilord"Gunpoint Negotiation" for the name?
 * 5:37Styracosaurus RiderIs it better than "Harsh Orders?"
 * 5:38HolbenilordYou decide
 * 5:38Styracosaurus RiderRight
 * 5:38Styracosaurus RiderNext, I've got "Adventurer"
 * 5:38Styracosaurus RiderBasically they're a survivalist daredevil type
 * 5:39HolbenilordI think the Merc ability should be +2 or 3 btw
 * 5:39Styracosaurus RiderOK
 * 5:39HolbenilordBecause influence isn't used much
 * 5:39HolbenilordAnd guns are very convinving
 * 5:39Holbenilord*convincing
 * 5:39Styracosaurus RiderYes
 * 5:39Styracosaurus RiderThoughts on Adventurer abilities?
 * 5:39HolbenilordAdventurer: herbal unguent? Allows regeneration of 5 health per turn for three turns?
 * 5:40HolbenilordStart fire?
 * 5:40Styracosaurus RiderI already have something like the herbs
 * 5:40Styracosaurus RiderI call it "Self-medication"
 * 5:40HolbenilordOk
 * 5:40Styracosaurus RiderAlthough I like your description of it
 * 5:40Styracosaurus RiderSo I'll change it
 * 5:40HolbenilordA tracking-related ability maybe
 * 5:41Styracosaurus RiderWell, I already have that for another class...could it be an ability of both?
 * 5:41HolbenilordIf you like
 * 5:41HolbenilordThey're your rules
 * 5:41Styracosaurus Rider
 * 5:42Holbenilord+x to climbing/swimming rolls?
 * 5:43Styracosaurus RiderInteresting
 * 5:45Styracosaurus RiderBTW, do you know exactly what this is for?
 * 5:45HolbenilordYes
 * 5:45HolbenilordI am #2 on the medals table
 * 5:45Styracosaurus RiderJust checking
 * 5:45Styracosaurus RiderBecause so far I have been completely lost on providing practical abilities for Paleontologists
 * 5:46HolbenilordYou should make them really overpowered
 * 5:46Styracosaurus RiderMy idea as that they would be great with the bones, but no so great for the actual animals
 * 5:46Styracosaurus Rider*was
 * 5:46HolbenilordPerhaps Experienced Eye would also give them +1 MKS?
 * 5:47Holbenilord"Find weak point" maybe
 * 5:47HolbenilordTaming ability?
 * 5:47Styracosaurus RiderWell, a gun might be a bit of a stretch from an air scribe, but MKS could work
 * 5:47HolbenilordMaybe palaeontologists can get pets, from certain species, which assist them
 * 5:48Styracosaurus RiderSuddenly I see Rex from Primeval flying about a paleontologist's head
 * 5:48HolbenilordYup
 * 5:49Styracosaurus RiderI find it interesting that Rex was predated by about 6 years or so for a prominent prehistoric flying lizard
 * 5:49Styracosaurus RiderThey had one in that animated Disney film
 * 5:50Styracosaurus Rider"Teacher's Pet"
 * 5:51HolbenilordHm
 * 5:53HolbenilordPerhaps you should make it so only biologists can use tranqs
 * 5:53HolbenilordSeeing as dosage can't be simply estimated by any old joe
 * 5:53Styracosaurus RiderYeah
 * 5:53Styracosaurus RiderI was just trying to figure out good tranq stats myself
 * 5:53HolbenilordMaybe medics too, actually
 * 5:53Styracosaurus RiderI figure damage is minimal, cause it's all in the sedative
 * 5:54HolbenilordRight, unless you OD
 * 5:54Styracosaurus Rideryeah
 * 5:54Styracosaurus RiderWhich, with trained individuals, shouldn't happen
 * 5:54Styracosaurus RiderUnless malicious intent.
 * 5:55HolbenilordWhat do you call people who work to stop poachers again? I think there's a specific word but I can't remember it
 * 5:55Styracosaurus RiderRangers?
 * 5:55Styracosaurus RiderSuch is the case in South Africa, at least
 * 5:56HolbenilordYeah
 * 5:56Styracosaurus RiderAnother potential class?
 * 5:56HolbenilordWell, for reference: http://www.noahcompendium.co.uk/Therapeutic_Indication/Therapeutic_Indication/-100.html
 * 5:56HolbenilordI was looking for keywords to find the specific tranquiliser drugs used
 * 5:56Styracosaurus RiderWikipedia has some
 * 5:57HolbenilordDifferent chemicals might have different costs, stats, and effect times
 * 5:58Styracosaurus Riderhttp://en.wikipedia.org/wiki/Tranquilliser_gun#Tranquilliser_agents for a couple
 * 5:59HolbenilordI wonder why humans are more at risk
 * 5:59HolbenilordMight be due to our bipedality and lung positions
 * 5:59HolbenilordFrom the talk page; "Some of the tranquilizing agents mentioned are indeed human medications used for similar purposes. While it is fine to note that we exert a lot more precaution about a human suffocating than an animal suffocating, suggestions that they work substantially differently in humans versus other large mammals requires drug-specific supporting references, and should definitely not generalize."
 * 6:00Styracosaurus RiderHm
 * 6:00Styracosaurus RiderIn that case, there could be damage stats for tranq drugs on both large/small animals and then humans
 * 6:00HolbenilordYes
 * 6:01Styracosaurus RiderI'm going to make an entirely new page for tranq weapons, I think
 * 6:01HolbenilordAnd reptiles will likely require different doses from mammals, etc
 * 6:01HolbenilordI think less? because it would be metabolised slower
 * 6:01Styracosaurus RiderYeah
 * 6:02HolbenilordDinosaurs have faster metabolisms than most reptiles though
 * 6:02Styracosaurus RiderMesothermic theory
 * 6:02HolbenilordMaybe a dose x2 multiplier for mammals and birds, x1.5 for dinos and synapsids
 * 6:03HolbenilordMaybe the required dose should feature on species pages, actually
 * 6:04Styracosaurus RiderIt would certainly keep things organized
 * 6:04HolbenilordSauropod tranq doses :o
 * 6:04Styracosaurus RiderWell they must be...
 * 6:05Styracosaurus RiderOVER NINE THOvery big, I guess.
 * 6:05HolbenilordVery big sounds plausible.
 * 6:05HolbenilordI will pretend that was all you said
 * 6:05Styracosaurus RiderHow about for amphibians?
 * 6:05Styracosaurus RiderLabyrinthodonts and the like
 * 6:05HolbenilordAmphibians base levels
 * 6:07HolbenilordNo more page loading
 * 6:08Styracosaurus Riderok
 * 6:11Styracosaurus RiderSooooooo
 * 6:11Styracosaurus RiderOh yeah, any possible Medic stats?
 * 6:12HolbenilordAbilities?
 * 6:12Styracosaurus RiderYeah
 * 6:12Styracosaurus Riderthat too
 * 6:12HolbenilordYou could have different rules for numb pain, defibrillate/CPR, etc
 * 6:12HolbenilordThe defibrillate/CPR would allow you to revive a character that has been dead for less than 5 turns with 20hp or something
 * 6:13HolbenilordAs long as they weren't physically ripped apart
 * 6:13Styracosaurus RiderProvided they have the proper supplies, I assume?
 * 6:13HolbenilordIndeed
 * 6:14HolbenilordNumb pain could give a temporary health boost that wears off after 5 turns
 * 6:14HolbenilordDressing maybe once per three turns, +5hp up to max
 * 6:15Styracosaurus RiderMorphine is a wonderful thing
 * 6:15HolbenilordStitches maybe only usable on characters with less than 75% base health, +15hp up to max
 * 6:15Styracosaurus RiderAlso i think medics should start off with a tech skill bonus and maybe crafting too
 * 6:15HolbenilordOnce per five turns
 * 6:15HolbenilordOk
 * 6:16HolbenilordNumb pain allows you go over base health of course
 * 6:16Styracosaurus Rideryeah.
 * 6:16HolbenilordThe general tactics are to give them the numbing before they have to face an attack that would otherwise kill them, then heal them before it wears off